# Interactive WebGL Rendering Pipeline Diagram > Published on ADIN (https://adin.chat/s/webgl-rendering-pipeline-visualization-mlwv) > Type: Diagram > Date: 2026-03-12 > Description: Explore a simple, clear flowchart of the WebGL rendering process from vertex data to clip space coordinates. Mermaid diagram: graph TD A["Vertex Data #40;positions, attributes#41;"] --> B["Vertex Shader"] B --> C["Clip Space Coordinates #40;gl_Position#41;"] C --> D["Primitive Assembly #40;triangles#41;"] D --> E["Rasterization #40;convert to fragments#41;"] E --> F["Fragment Shader"] F --> G["Final Pixel Color #40;gl_FragColor#41;"] G --> H["Framebuffer #40;Canvas Display#41;"]